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D.ChaosMS v83 Revision Log

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Ἒṝḯḉ

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D.ChaosMS v83 Revision Log Empty D.ChaosMS v83 Revision Log

Post by Ἒṝḯḉ Fri Dec 26, 2014 11:10 pm

Hey guys, here will be a (hopefully up-to-date) Revision Log of all the updates/implementations/etc.

As of Revision 6, the source is ready to go. Looks like we shall be ready soon.

Code:
D.ChaosMS v83 Rev Log | Revision: 10
___________________________________________________________________________________________
- = Done
* = TODO
___________________________________________________________________________________________
Revision 1 - Command Changes:
___________________________________________________________________________________________
 - Revamped DonorCommands, converted dropMessages to dropNPCs
 - Removed !ap from SuperDonors
 - Removed !whereami from SuperDonors
 - Removed !id from SuperDonors
 - Removed !reloadmapspawns from SuperDonors
 - Removed !killall from SuperDonors
 - Removed !autorb from SuperDonors
 - Revamped SuperDonorCommands, merged !dsay and !dnotice together
 - Removed !setrebirths from allowing GMs to give rebirths to players (only themselves now)
 - Cleaned and Revamped SGMCommands
 - Cleaned, Fixed and Revamped TrollCommands
 - Cleaned DeveloperCommands
 - Cleaned AdminCommands
 - Cleaned Command Processing
 - Removed Several GMCommands
 - Fixed Multiple GMCommands
 - Cleaned GMCommands
 - Created a GM Command List File
 - Revamped PlayerCommands, renamed a few and merged a few
 - Cleaned PlayerCommands completely.
 - Removed all Engagement Commands
 - Removed Several PlayerCommands
___________________________________________________________________________________________
Revision 2 - The Implementation of Marriages and Engagements
___________________________________________________________________________________________
 - Implemented Relationship Engagement Ring Data
 - Implemented Marriage Rings
 - Updated Marriage Ring Packets (Marriage Rings Done!)
 - Pink Heart on Character Info now lights up when married to your partner.
 - All Engagement Commands and functions removed
 - Spouse Chat Handlers fixed and checks for Relationship Engagement Data
 - Successfully Removed the PIC System.
 - Fixed 3rd Party Chocolate Heart Boxes
 - Fixed NullPointerExceptions for players not having Marriage Rings
 - Updated Engagement Packets
 - Fixed RingActionHandler
 - Implemented Real Marriages, Real Engagement, and Real Spouse Chats
___________________________________________________________________________________________
Revision 3 - Structural and Handling Changes for Gameplay
___________________________________________________________________________________________
 - Updated the EXP to the correct MapleStory v83 EXP Table
 - Fixed the View Recommended Servers option.
 - Fixed the View All Characters option.
 - Patched Several Item Duping Methods
 - Game Masters can now view Super Donator's Character Info even if it's disabled.
 - Updated GiveFameHandling, players maximum fame has been updated from 30000 to 32767
 - Fixed Chair Healing and Healing Over Time. Blocked heal exploiting.
 - Fixed AP Distribution, maximum AP is now 32767
 - Cleaned Chat Handling, converted to arrays and switch.
 - Fixed Auto-Assign AP Distribution
 - Fixed the Report System, clicking AlertGM will now file a report.
 - Fixed players with Marriage Rings and choose not to wear them from map crashing
___________________________________________________________________________________________
Revision 4 - Family's, Fixes, and Occupations + AutoJQ Revamp
___________________________________________________________________________________________
 - Family's load with your Juniors, Family Message, and Family Name
 - Family's have been implemented to invite players. (Accepting invite TODO)
 - World and Job Global Rankings Implemented.
 - Created new AutoJQ System from scratch.
 - Completely Revamped AutoJQ and added lots of new additions.
 - AutoJQ Revamped and Scripts Updated
 - All Amoria Stylist NPC's Coded
 - Amoria's Moony has been coded and Engagement Rings are now achievable
 - Amoria's Ames the Wise has been coded, currently updating to a GMS-like script.
 - Amoria's Wedding Cathedral Coded
 - Engagements no longer give Wedding Rings, but instead Engagement Rings.
 - Cleaned Occupations
 - New Occupations Class file created with re-structued methods
 - Removed a few Occupations
 - NX Addict Occupation's random NX gain has been changed to range from 10~70
 - The Transformers Autobots is now Automator
 - Illegal Bomb Creator is now Terrorist
 - Clone Reaper is now Leprechaun
 - Violent Hax0r is now Hacker
 - Automator's Auto-Buff feature has reduced the amount of free OP buffs.
 - Revamped @occinfo command with WizStory-like command updates
___________________________________________________________________________________________
Revision 5 - Bug Fixes, Weddings, MiniGames, and the new Automatic Event System
___________________________________________________________________________________________
 - Occupation Revamp Completed
 - Merged Rebirths into a single method
 - Implemented Skill Caching upon server startup
 - Implemented Wedding System
 - Revamped all Occupations
 - Fixed few bugs on Revamped AutoJQ
 - Removed Duplicates of Auto Rebirths
 - Removed Auto Rebirth Toggle Requirement
 - Fixed Maple Leaf Bridgadier from skill rollback
 - Database column cleanup
 - Fixed Omok MiniGames
 - Fixed Matchcard MiniGames
 - Fixed Character Creation after recent removal of database columns.
 - Implemented Lie Detectors and GM Skill Macros.
 - Fixed Multi-Ring (having a crush/friend/marriage/more rings all on at once)
 - Implemented Fiesta
 - Implemented Auto-Events Class (Starts Auto-Events with a 15minute heads-up notice)
 - Fixed OX Quiz
 - Removed JQ Point System
 - Implemented JQ Level Classes
 - Implemented Automatic OX Quiz System.
 - Implemented Resumable Clocks within AutoJQ, Fiesta, and AutoOX.
 - JQ Levels discontinued - because of Auto-Events taking over, we won't use this.
___________________________________________________________________________________________
Revision 6 - Gameplay fixes and GMS features
___________________________________________________________________________________________
 - Fixed Map Effects (Now rains snow when entering your message)
 - Fixed Korean Kite
 - Fixed Safety Charm's
 - Fixed AP/SP Reset's
 - Blocked AP/SP Reset's, EXP Cards, Drop Cards, and other misc. cash items
 - Fixed Jukebox
 - Auto-Event System Finished.
 - Fixed the Password Feature on Mini Games.
 - Fixed Wedding disconnections for Bride and Groom upon getting married.
 - Fixed Miu Miu Travel Store
 - Fixed VIP Teleport and Teleport Rocks (some glitches need to be fixed tho)
 - Fixed AoE Attacks from enabling PvP upon players, now checks if on PvP map properly
 - PIC Toggling System (PIC is required to delete a character, so you may now toggle it ON/OFF)
 - Updated !ox from dropMessages to MapleStory's Event Instructions for OX
 - Fixed Skill rollback on MWLB, Knights of Cygnus, and some Aran skills
 - All Skills now max upon login properly
 - Removed @maxskills
 - Undroppable items are now droppable
 - Re-structured CreateCharHandling
 - Blocked PE and WZ Edit Exploits upon Character Creation
 - Implemented the "unstuckme" account-unstucking password
___________________________________________________________________________________________
Revision 7 - Guild Updates, Alliances, and Families
___________________________________________________________________________________________
 - Fixed Guild Alliances
 - Fixed Guild Alliance Rollbacks
 - Fixed Guild Alliance Capacity
 - Fixed Get Family Packet
 - Implemented Family System
 - Implemented Family Invites (Adding Junior's)
 - Implemented Family Acceptance (Accepting invites from a Senior to enter the family)
 - Fixed Family Rollback
 - Implemented and Fixed Family Pedigree's
 - Implemented Family's "Delete Junior" Handler
 - Implemented Family's "Delete Senior" Handler
 - Fixed Family Precept (Change the Family's Notice)
 - Family System and Handlers Coded (TODO: Family Buffs)
 - Re-implemented AutoSave
 - Fixed Online/Offline status within the Family
 - Implemented Family Buffs
___________________________________________________________________________________________
Revision 8 - The Cash Shop Update! Plus Cash Item Fixes/Updates
___________________________________________________________________________________________
 - Re-structured Cash Shop
 - Implemented Cash Shop Category Discount Rates (Items can be any % off now)
 - Implemented Cash Shop Custom Sales
 - Implemented Cash Shop Item Removal
 - Implemented Cash Shop Item Disabling
 - Implemented Customizable Top 5 Best Items in Cash Shop
 - Implemented MTS Support
 - Updated MTS Packets
 - Implemented MTS System
 - Fixed MTS Handling
 - Maple Trade System Coded
 - Fixed Vicious' Hammer
 - Fixed Hired Merchants
 - Fixed Player Stores
 - Updated tons of packets for multiple handlers
 - Implemented Fredrick for Hired Merchants
 - Fixed Notes/Memos
 - Removed Redudant Operations for Characters
 - Implemented Pet Spawns
 - Fixed Pets from getting removed when changing maps
 - Pet Spawns now save (when you logon, they respawn)
 - When Deleting your character, your items and data now gets removed with it
 - Fixed Pets from getting removed after entering Cash Shop (after exiting they're back)
 - Removed "Birthday Check" from Ring Effects.
 - Fixed Ring Effects GM-only check
 - Implemented "Add Storage Slots" Cash Shop Feature
 - Implemented "Add Equip Slots" Cash Shop Feature
 - Implemented "Add Use Slots" Cash Shop Feature
 - Implemented "Add ETC Slots" Cash Shop Feature
 - Implemented "Add Set-up Slots" Cash Shop Feature
 - Fixed Inventory Slots not saving and resetting to 0
 - Player Inventory Slots have been reduced to 24, increase to 96 through Cash Shop
 - GM Inventory Slots are maxed automatically to 96
 - Fixed Inventory Slot Coupons (Increases by 8 instead of 4 like the "Add" buttons)
 - Fixed Scissors of Karma
 - Revamped Cash Shop Caching
 - Fixed Cash Shop Inventories
 - Fixed Cash Shop Rollback (I hope this won't cause errors in future... :/)
 - Fixed Cash Shop Wishlists
 - Fixed Extra Character Slots
 - Fixed Misc. Cash Shop Bugs
 - Fixed Cash Shop Gifting
 - Fixed The Owl of Minerva (Won't show top 10 items though, will fix later)
___________________________________________________________________________________________
Revision 9 - Source Cleaning, Stability, and PvP Revamp
___________________________________________________________________________________________
 - Cleaned Character methods and removed a couple hundred functions all around
 - Players now lose EXP when they die, Safety Charms now take affect
 - Ping's now catch NPE's properly
 - Disconnecting now emptys the data stored for the player's instance
 - Cleaned Vote Point Methods
 - Fixed Donor Point Methods
 - Improved connections to the database
 - Fixed Fun Commands from saying it doesn't exist
 - Monster's MaxHP Raised from 2,147,483,647 -> 9,223,372,036,854,775,807
 - Re-structued Hide
 - Fixed Super Hide
 - Removed Donor's ability to warp players. (Already removed for SuperDonors so..)
 - Removed delay interval on !dsay and !dnotice
 - Fixed @clear
 - Rankings now sort by Levels AFTER Rebirths. (ex. 2rb Lv.15 is higher than 2rb Lv.10)
 - Shutdown Server Implemented
 - Minor stability fixes
 - Re-structured PvP Game Modes
 - Fixed PvP Toggling
 - Fixed PvP Hit Detection, now is practically 100% accurate for all skills
 - Realistic PvP Hits/Damage
 - Player vs. Player Revamped
 - Balanced attacks/skills for levels and rebirths in PvP
___________________________________________________________________________________________
Revision 10 - Server handling and performance revamp, faster processing
___________________________________________________________________________________________
 - Re-structured handling processor
 - Blocked banned clients from having any connection to the server
 - Implemented Tespia Server
 - Removed several packages and files
 - Re-structured Login Server Handling
 - Re-structured Family Handling
 - Re-structured Cash Shop Handling
 - Re-structured NPC Handling
 - Re-structured Storage Handling
 - Re-structured Quest Handling
___________________________________________________________________________________________
Future Revisions
___________________________________________________________________________________________   
 * PQs
 * Gachapon

Also, as the title adds, I'm looking for suggestions on what you want me to fix or update. Was there something malfunctioning in v83 you want fixed? Tell me!

Here's a list of things that will be implemented in the future:

  • New Auto-Events : Automatic Races and more
  • PQs : Monster Carnival, Henesys PQ, Kerning PQ, LudiPQ, LMPQ, pretty much every PQ ingame like GMS will work here eventually


I know the forum isn't too active yet, but for those who view it and have any suggestions on what to fix, change, or update.. post away!


Last edited by Ἒṝḯḉ on Wed Jul 22, 2015 8:03 pm; edited 14 times in total (Reason for editing : Will update this to Rev 28-29 soon, removed old todo things i already implemented)

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Post by RyRy Sat Dec 27, 2014 1:54 am

A lot more toys and features for us to test, making the game more responsive, I like it.

Let's us hope it all works out.

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Post by Fate Sat Dec 27, 2014 4:54 pm

The biggest issue with me was the lag/instability that custom jobs caused. (Demon Slayer I hate to love you)
If this is already on the list then that's all I can really ask for.

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Post by Ἒṝḯḉ Sat Dec 27, 2014 5:45 pm

Fate wrote:The biggest issue with me was the lag/instability that custom jobs caused. (Demon Slayer I hate to love you)
If this is already on the list then that's all I can really ask for.

Mind explaining? Was it when you first used the skill, or constantly? Some things in the game lag because your computer or the client can't handle it. If it's an actual lag spike with your skills, usually it's because it was trying to load them. Skills will be cached and pre-loaded now, so you technically shouldn't receive any lag if you used something like Bishop's Genesis. (Normally when you first use it, it would mass lag spike; now it won't)

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Post by Fate Sat Dec 27, 2014 6:11 pm

Yeah that's what the main issue was. I remember when anyone used the demon slayer AoE some people would actually dc from loading the skill. Perhaps from it being both an intensive skill and a custom animation.
It sounds like you have that under control though with the pre-loaded skills.

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Post by Ἒṝḯḉ Sat Dec 27, 2014 11:22 pm

Fate wrote:Yeah that's what the main issue was.  I remember when anyone used the demon slayer AoE some people would actually dc from loading the skill.  Perhaps from it being both an intensive skill and a custom animation.
It sounds like you have that under control though with the pre-loaded skills.

Yeah, I cache skills upon startup now. For big skills like the skill below, it's immediate and has no lag whatsoever.

D.ChaosMS v83 Revision Log 0eTGcTM

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Post by Redwolf Sun Dec 28, 2014 6:52 am

Hi,
I have 3 things to suggest:

1. Buying at the cash shop was very d\c-able, might want to fix that, I also reccomend if possible to use the current GMS cash shop UI since its easier to use and looks better then the one that was in the 83 version, you can also make a custom cash shop UI if you cant\dont want- to use the new cash shop UI.

2. Adding a custom launcher- in the previous server you had to redownload all the files if you wanted to play, so what I'm suggesting is to add a patcher that will modify the existing files to the desired code and can also be used as a smoother entry to the game, for example: making a login function in the launcher, news function, adding links to the voting, the website, facebook page, forums, etc. This as well lets you have a cool looking launcher Cool

3. This is a bit out-of-the-box here: you can add some lore to the game, when i played the 83 version of the game i was missing the background story since it lacked the feeling of progress somewhat, also, as you're making cutom jobs you might want to add some lore to them, it will give it a whole new level of Cool  king BADASS king Cool

I hope you find my suggestion helpful and I hope you will use them Smile
till next time Cool

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Post by Ἒṝḯḉ Sun Dec 28, 2014 7:13 am

09091220 wrote:Hi,
I have 3 things to suggest:

1. Buying at the cash shop was very d\c-able, might want to fix that, I also reccomend if possible to use the current GMS cash shop UI since its easier to use and looks better then the one that was in the 83 version, you can also make a custom cash shop UI if you cant\dont want- to use the new cash shop UI.

2. Adding a custom launcher- in the previous server you had to redownload all the files if you wanted to play, so what I'm suggesting is to add a patcher that will modify the existing files to the desired code and can also be used as a smoother entry to the game, for example: making a login function in the launcher, news function, adding links to the voting, the website, facebook page, forums, etc. This as well lets you have a cool looking launcher Cool

3. This is a bit out-of-the-box here: you can add some lore to the game, when i played the 83 version of the game i was missing the background story since it lacked the feeling of progress somewhat, also, as you're making cutom jobs you might want to add some lore to them, it will give it a whole new level of Cool  king BADASS king Cool

I hope you find my suggestion helpful and I hope you will use them Smile
till next time Cool


Cool idea, however, as just the coder I don't plan to be GFXing or WZ Editing anything here. ;P

1. Haha yes, I pre-load the cash shop items on startup in under a second. No lag, no dc's, cash shop loads and runs smooth.

2. Launcher huh? I had actually just programmed an Auto-Patching Launcher with News, ranks, and animated banners. That what you looking for? I suppose I could do this if I had the necessary GFX.

3. Overall I plan to really just implement GMS-like features. As for story and jobs, that's not my area o:

Thanks for the suggestions, though. Smile

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Post by Redwolf Sun Dec 28, 2014 7:34 am

as for the cash shop, if you can just bring the UI from the newer versions for GMS you wont need to do any GFX, just bring the UI and place the items in the store.
as for the laucher, yes thats pretty much what i meant, i see you thought ahead of me Razz
and as for the lore, you might want to work it out between the staff members, i think it can be a very positive add to the server, and adding the GMS-like features is a really good idea if you ask me Smile ,

welp, im gonna leave it to you then, Very Happy

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Post by ĐΛЯЯΣП Sun Dec 28, 2014 8:22 am

Eric stop coding, just goto college already Sad Jk i miss u <3

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Post by Telos Sun Dec 28, 2014 8:27 am

Redwolf wrote:as for the cash shop, if you can just bring the UI from the newer versions for GMS you wont need to do any GFX, just bring the UI and place the items in the store.
as for the laucher, yes thats pretty much what i meant, i see you thought ahead of me Razz
and as for the lore, you might want to work it out between the staff members, i think it can be a very positive add to the server, and adding the GMS-like features is a really good idea if you ask me Smile ,

welp, im gonna leave it to you then, Very Happy  

currently there is a story that being developed i think

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Post by Redwolf Sun Dec 28, 2014 8:59 am

Telos wrote:
Redwolf wrote:as for the cash shop, if you can just bring the UI from the newer versions for GMS you wont need to do any GFX, just bring the UI and place the items in the store.
as for the laucher, yes thats pretty much what i meant, i see you thought ahead of me Razz
and as for the lore, you might want to work it out between the staff members, i think it can be a very positive add to the server, and adding the GMS-like features is a really good idea if you ask me Smile ,

welp, im gonna leave it to you then, Very Happy  

currently there is a story that being developed i think
huh.. is your source reliable? cause i would think that eric will have an idea of the bigger picture here.. and he says there isnt.. (besides the GMS features that is)

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Post by Ἒṝḯḉ Sun Dec 28, 2014 9:25 am

Redwolf wrote:huh.. is your source reliable? cause i would think that eric will have an idea of the bigger picture here.. and he says there isnt.. (besides the GMS features that is)

Well, as far as I go, I will be implementing GMS-like features and fixing this source completely. You'll see this having things no other v83 server has working.

As far as the server goes, the story here pretty much revolves around Khaos. None of the story here is really up to me. The big wz edits and story evolves around Alpha, you'd have to ask him if you're curious about a story.

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Post by Redwolf Sun Dec 28, 2014 9:28 am

ok, thats nice to hear actually Smile , can you please get alpha to tell us some about it? id love to hear what he has in store for us, even if its just a trailer-like explnation Very Happy

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Post by Aniki Sun Dec 28, 2014 10:25 am

"ERIC! You the man~!" Cool
Gotta wait for it! I wonder if those cheese still remains. (or should I call them AP cheese)

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Post by Ἒṝḯḉ Sun Dec 28, 2014 5:29 pm

Aniki wrote:"ERIC! You the man~!" Cool
Gotta wait for it! I wonder if those cheese still remains. (or should I call them AP cheese)

Missed you bro <3

AP huh? Well, for starters, the new Automators (previous The Transformers AutoBots) Occupation will have less OP features like Auto-Rebirths and Auto-AP giving. It will continue to Auto-Convert your mesos to chickens and Auto-Buff you upon CC/Login. Overall, I plan for AP to not be abused like in D.Chaos. People had like 800,000AP which is insane.

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Post by Kira Sun Dec 28, 2014 9:14 pm

Just a suggestion,
Will this work for window 8/window 8.1

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Post by Ἒṝḯḉ Sun Dec 28, 2014 9:19 pm

Kira wrote:Just a suggestion,
Will this work for window 8/window 8.1

Yes, this will work for all versions of Windows.

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Post by Fate Sun Dec 28, 2014 9:53 pm

Wonderful news.  I hope you are still in "deadline mode" despite there being no set release date so that this can come out before I have to go back to class.  I have some experience in coding and depending on the task/work involved (this being source code and probably taking a lot) I understand just how stressful/annoying it can get so I can really appreciate the work that goes into this and I just wanted to say thanks for what you're doing.

tl;dr Thank you for all your work in getting this coding done and I hope that it will be finished soon, for your sake and ours.

Also that skill-cache thing was the exact thing I was talking about it seems so I have no suggestions that I can think of.  Nice work (hopefully) fixing that issue.

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Post by Ἒṝḯḉ Sun Dec 28, 2014 11:20 pm

Fate wrote:Wonderful news.  I hope you are still in "deadline mode" despite there being no set release date so that this can come out before I have to go back to class.  I have some experience in coding and depending on the task/work involved (this being source code and probably taking a lot) I understand just how stressful/annoying it can get so I can really appreciate the work that goes into this and I just wanted to say thanks for what you're doing.

tl;dr Thank you for all your work in getting this coding done and I hope that it will be finished soon, for your sake and ours.

Also that skill-cache thing was the exact thing I was talking about it seems so I have no suggestions that I can think of.  Nice work (hopefully) fixing that issue.

Actually, in 6 revisions, I've fixed beyond what most v83 servers were able to. I'm ready to put the source up for testing whenever Alpha is. Give it a few days when we're truly ready, and we should be good to go. Also, I plan to program a launcher, but that doesn't have to be done immediately.

No problem, and yeah, skill caching should fix some skills' lag. (:

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D.ChaosMS v83 Revision Log Empty Re: D.ChaosMS v83 Revision Log

Post by Aniki Mon Dec 29, 2014 3:40 pm

卐 ȨɌǏȻ 卐 wrote:
Actually, in 6 revisions, I've fixed beyond what most v83 servers were able to. I'm ready to put the source up for testing whenever Alpha is. Give it a few days when we're truly ready, and we should be good to go. Also, I plan to program a launcher, but that doesn't have to be done immediately.

No problem, and yeah, skill caching should fix some skills' lag. (:
This is getting even better by days!

If possible, there should be a deadline, a deadline where we, the gamers would line up, upon this download page, non-stop refresh, at the last minutes of the release files!!
D.ChaosMS v83 Revision Log F2OBKbx

*Edit: I meant choose a week or two or a month of time, use as much time to complete this then choose a day for its final release! Very Happy

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D.ChaosMS v83 Revision Log Empty Re: D.ChaosMS v83 Revision Log

Post by Redwolf Tue Dec 30, 2014 5:39 am

Aniki wrote:
This is getting even better by days!

If possible, there should be a deadline, a deadline where we, the gamers would line up, upon this download page, non-stop refresh, at the last minutes of the release files!!

*Edit: I meant choose a week or two or a month of time, use as much time to complete this then choose a day for its final release! Very Happy


D.ChaosMS v83 Revision Log He's+right+you+know
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D.ChaosMS v83 Revision Log Empty Re: D.ChaosMS v83 Revision Log

Post by Ἒṝḯḉ Tue Dec 30, 2014 7:00 am

Sorry for the slow revision update today. I actually hadn't continued updating until late today as I slept in all day lol.

Today's Updates:
- Fully working Alliances
- PIC Toggling
- Blocked some packet edit exploits
- Added "unstuckme" for account unstucking
- Fully working Families
- Other misc. small updates

Still looking for some suggestions on what to fix or update!

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Post by Xeclipse Tue Dec 30, 2014 3:09 pm

Dis goin be gud c:

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D.ChaosMS v83 Revision Log Empty Re: D.ChaosMS v83 Revision Log

Post by Ἒṝḯḉ Wed Dec 31, 2014 3:59 am

Today's updates are done. For once, I haven't completed a revision in a day.. #2muchwork

Anyways, here's today's updates with some screenshots. Smile

Today's Updates:
- Re-structured Cash Shop with discounts, customizable "Best Items", and more
- Implemented the Maple Trading System (MTS)
- Fixed Vicious' Hammer
- Fixed Hired Merchants
- Fixed Player Stores
- Replaced Fredrick NPC to the new Fredrick for Hired Merchant's
- Families were officially completed, all handlers are working and functioning

D.ChaosMS v83 Revision Log UZLM3Dx
D.ChaosMS v83 Revision Log MtLlvAu
D.ChaosMS v83 Revision Log 0s6x8i3
D.ChaosMS v83 Revision Log Kc2lSIt
D.ChaosMS v83 Revision Log ZTPMdAW

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