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D.ChaosMS v83 Revision Log

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Smoothie

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D.ChaosMS v83 Revision Log - Page 4 Empty Re: D.ChaosMS v83 Revision Log

Post by Smoothie Thu Feb 05, 2015 12:59 pm

i guess it would be cool if we could get an updated list of commands donors have as alot of them dont seem to work =P thanks

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Post by Ἒṝḯḉ Thu Feb 05, 2015 1:14 pm

Smoothie wrote:i guess it would be cool if we could get an updated list of commands donors have as alot of them dont seem to work =P thanks

D.ChaosMS v83 Revision Log - Page 4 Icji1nC

All of the commands here should be working fine. I've been told from some Donators that the commands will say they don't exist when you use them, but they still end up working anyways.

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Post by Smoothie Thu Feb 05, 2015 1:35 pm

ah i didnt realize that list was all up to date =P

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Post by Ἒṝḯḉ Fri Feb 06, 2015 1:34 pm

This has been the "transparent" updates I haven't posted or said anything about lately:
Also, if I'm not busy, I plan to be doing a lot more updates and will be adding a lot of new additions. (:

Updates:
- Fixed "/find" for users within the Cash Shop.
- Leaving the guild no loner says "You've been expelled from the guild".
- Alliances have been fixed and are fully working
- Engagements have been fixed and are fully working
- Amorian NPC's were transferred so Moony can now create engagement boxes
- Fixed Female Characters from being married to themselves after marriage
- Fixed Guild BBS Custom Emotions for writing Guild BBS Threads
- Fiesta has been implemented and fixed, timers need to be updated but the event works and lasts 10min
- AutoJQ NPC's have been fixed and now warp user's out, but timers, bugs, and exploits are a TODO
- Added over 30 new custom items to the Donator Shop (Thanks to Toon) -- screenshot below
- Added over 10 new custom items to the Vote Shop (Thanks to Toon) -- screenshot below
- Revamped Rupi the mount seller to now sell ALL custom mounts -- screenshot below
- Revamped and re-added the Alien Equipment Seller -- screenshot below
- Cleaned some Khaos scripts, ready to begin instancing, Party-requirements and other fixes now
- Implemented "Casey", the Maple Leaf to Wiz Coin converter
- Revamped @convert for converting currency, changed Maple Leaf converter to Casey
- Cokebear Operator sells GM Equips for 10,000 Wiz Coins each now
- Implemented the Free Market Spawns from our original v83
- Implemented a new Donation System so offline players may receive their donations
- Implemented a BETA AutoBan system
- Patched several PE exploits
- Fixed Lea, the Guild Emblem Creator
- Fixed Lenario, the Manager of the Guild Alliances
- Revamped Heracle, the Manager of Guilds
- Fixed KIN and NimaKIN from disconnecting when using a different hair color
- Fixed majority of the NULL problems throughout the game
- Weddings no longer give Crush Rings, however, some engagements give the wrong ring still
- Donator Map now has SPECIAL Donator-ONLY hair styles, over three selections worth of hairs

What to expect:
- Wedding Invitations have been started and full weddings will be available soon
- Donators will have new powers and special abilities within their Donator-only map
- Occupation NPC will be implemented and all of the Occupations' commands/features as well
- Boss Expeditions from v117 will return so players may fight Empress and other newer bosses


D.ChaosMS v83 Revision Log - Page 4 FjBTOZD
D.ChaosMS v83 Revision Log - Page 4 GytWNvD
D.ChaosMS v83 Revision Log - Page 4 Bai4XSS
D.ChaosMS v83 Revision Log - Page 4 GXWnVbZ

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Post by Smoothie Fri Feb 06, 2015 2:04 pm

Spoiler:




AWESOME! good work! and i look forward to the future patches and updates! if you need help with testing or anything let me know =P

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Post by Ἒṝḯḉ Mon Feb 09, 2015 3:50 pm

Some cool new updates (I wanna make this active again cuz I've been lazy recently):

- Re-structured Worlds
- Re-structured Channels
- Multi-World Support
- Changed host connection methods
- Implemented a Terms of Service agreement window (will be custom in a future revision)
- Fixed maximum characters from crashing your client
- Fixed the Mount Selling NPC (Rupi) from not allowing you to purchase mounts
- Re-structured global constants
- Started removing "owner-only" items for GMs to be able to access, not done yet
- Implemented the GMS Ames the Wise NPC
- Started implementation of Vegas Weddings
- Started implementation of Cathedral Weddings
- Fixed Engagement giving ring to male and box to female
- Fixed Marriages from giving the incorrect wedding ring

D.ChaosMS v83 Revision Log - Page 4 WYgWVvp
D.ChaosMS v83 Revision Log - Page 4 0YRdRio

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Post by Ἒṝḯḉ Thu Feb 12, 2015 12:20 am

Today's Update to Revision 12.4:

- Fully Working Cash Shop
- You can now transfer items to and from your Cash Shop Inventory no problem
- New "Limited Goods" will be available on certain days (Coming Soon)
- New GMS, KMS, JMS, and other misc. rare NX will be available through the Cash Shop
- Fixed Alien Equip Seller NPC
- Fixed Mount Seller NPC
- Partially fixed @togglepic
- Revamped "@dchaos"
- Implemented Hired Merchant Retrieval
- Fixed "Take Items" from Fredrick
- Fixed several Friendship Rings and etc effects
- Fully working Engagements (no map reloads, gain spouse chat, gain real and correct engagement ring/box)
- Fixed Cash Shop Discount Rates
- Implemented the REAL GMS-like Weddings (will be making a thread on new GMS-like features when I finish this)
- Removed Channel 4 (however, kept multi-worlds for now)
- Players can no longer gain multiple Khaos masks (Will begin Khaos revamp soon)
- Re-structured items (Getting ready for PE/WZ exploit blocking lols)
- Re-structured Chat Handling
- Added back the cool chat text colors from WizStory
- Fixed Owl of Minerva's "Top 10 Items"

The next "big update" will be Weddings. We'll have EVERYTHING related to them that you would have seen in MapleStory v83. After the Weddings have been completed and fully working, I will be finishing Auto-Events and starting the GMS-like Party Quests. Expect some updates soon Smile

D.ChaosMS v83 Revision Log - Page 4 BHC0FaS
D.ChaosMS v83 Revision Log - Page 4 A3ERvNb
D.ChaosMS v83 Revision Log - Page 4 2CHnK7A

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Post by Smoothie Tue Feb 17, 2015 11:38 am

i have a suggestion for when you revamp khaos.
i like the idea of having to kill the shadows in order to fight alpha, so why not do the same for the mask? i think it would be pretty cool that in order to get a mask you need to kill alpha multiple times in order to get he mask or maybe make it so we need to kill the other custom bosses. another idea is to even include the PQs somehow so we need to work as a full team to complete the PQs and get the mask pieces in order to build the mask after killing alpha or something.
i also think that once khaos is revamped all masks should be wiped and you have to re-earn them seeing as right now they are pretty easy to get.

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Post by Ἒṝḯḉ Tue Feb 17, 2015 8:19 pm

Smoothie wrote:i have a suggestion for when you revamp khaos.
i like the idea of having to kill the shadows in order to fight alpha, so why not do the same for the mask? i think it would be pretty cool that in order to get a mask you need to kill alpha multiple times in order to get he mask or maybe make it so we need to kill the other custom bosses. another idea is to even include the PQs somehow so we need to work as a full team to complete the PQs and get the mask pieces in order to build the mask after killing alpha or something.
i also think that once khaos is revamped all masks should be wiped and you have to re-earn them seeing as right now they are pretty easy to get.
On the Khaos Revamp, we'll still be giving masks to everyone who kills alpha. Only difference is now you'll need to be in a party, and the boss will be a lot harder than before. I also plan to be placing level requirements to enter as well. As for multiple member PQs, that'll be when we add real GMS-like PQs in (which will be soon because we now have 100% GMS-like Weddings done).

On to our updates:
- Fixed MTS from not loading items upon startup
- Fixed MTS from saying "Failed to purchase item" when buying items and having the correct amount of NX
- Moony has been revamped and finished, all Engagements are now fully working
- All Amoria NPC's are now the exact same scripts as GMS and are all fully working
- Wedding Tickets (Normal and Premium) are now available for purchase at the Cash Shop
- Wedding Coordinators (Victoria at the Cathedral and Wayne at the Chapel) are now fully working for Wedding Reservations
- Groom and Bride's Wishlists are now working and will register for the wedding
- Re-structured all of Cash Shop
- Fixed Friendship Rings
- Fixed Friendship and Couple Shirts (in Revision 8.4)
- Pets are now working and save upon logout, they will also warp with you to the Cash Shop
- Updated the Launcher from loading the old web URL, link has been updated on the website
- Update the Vote Page, possibly fixed some inserting issues

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Post by Ἒṝḯḉ Tue Mar 31, 2015 1:43 pm

rest in pepperoni revisions

nah but I plan to post some new updates soon ;P

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Post by Ἒṝḯḉ Tue Apr 07, 2015 3:37 am

Expect to see a lot of bugs as this has been a few months since I've updated the source completely. Now that we've been updated to Revision 28, this rev was the new beginning where the entire source will be re-written from scratch. Because of this, most gameplay has been disabled or tweaked as it is not finished yet.

Code:
___________________________________________________________________________________________
Revision 28 - Complete re-write of the entire source
___________________________________________________________________________________________
- Re-structured all Constants
- Re-structured all of Client-> ClientSocket
- Re-structured all of Character-> User
- Re-structured all of Login
- Re-structured all of Login-> Login->OnPacket
- Re-structured all of Player(s) Handling
- Implemented Events
- Implemented GuildData
- Implemented GuildMan
- Implemented GuildMake
- Implemented GuildMember
- Implemented MoveAbility
- Implemented MoveActionType
- Implemented LifePool
- Re-structured PvP
- Implemented StaticFoothold
- Implemented AffectedAreaPool
- Implemented AriantArena
- Implemented AttrField
- Implemented Battlefield
- Implemented Coconut
- Implemented Controller
- Implemented Creature
- Implemented Field
- Implemented EventType
- Implemented FieldMan
- Implemented FieldObj
- Implemented FieldOpt
- Implemented FieldSplit
- Implemented FieldType
- Implemented GameObject
- Implemented GameObjectType
- Implemented GuildBoss
- Implemented MessageBoxPool
- Implemented MonsterCarnival
- Implemented MonsterCarnivalRevive
- Implemented OXQuiz
- Implemented SnowBall
- Implemented Tournament
- Implemented UserClone
- Implemented WvsPhysicalSpace2D
- Implemented Reactor
- Implemented ReactorGen
- Implemented ReactorPool
- Implemented ReactorTemplate
- Implemented Portal
- Implemented PortalMap
- Implemented PortalType
- Re-structured TownPortalPool
- Implemented Npc
- Implemented NpcTemplate
- Implemented NpcAct
- Implemented NpcPool
- Implemented ImitatedNpc
- Implemented Employee
- Implemented EmployeePool
- Implemented EmployeeTemplate
- Implemented Drop
- Implemented DropPool
- Implemented Reward
- Implemented RewardInfo
- Implemented RewardType
- Implemented Mob
- Implemented AttackElem
- Implemented AttackElemAttr
- Implemented CustomMobTemplate
- Implemented MobAttackInfo
- Implemented MobBanMap
- Implemented MobGen
- Implemented MobInfo
- Implemented MobPool
- Implemented MobSelfDestruction
- Implemented MobSkillContext
- Implemented MobSkillInfo
- Re-structured MobStat
- Implemented MobTemplate
- Implemented PartyDamage
- Re-structured BuffStat
- Re-structured InventoryManipulator
- Implemented CharacterData
- Implemented ContiMove
- Implemented FuncKeyMappedMan
- Implemented GW_CharacterStat
- Implemented GW_CoupleRecord
- Implemented GW_FriendRecord
- Implemented GW_MarriageRecord
- Implemented GW_Memo
- Implemented GW_MiniGameRecord
- Implemented GW_NewYearCardRecord
- Implemented GW_ItemSlotBase
- Implemented GW_ItemSlotBundle
- Implemented GW_ItemSlotEquip
- Implemented GW_ItemSlotPet
- Implemented MapleTVMan
- Implemented MiniRoomBaseDlg
- Implemented ParcelDlg
- Implemented SecondaryStat
- Implemented Stage
- Implemented UIMessenger
- Implemented UserCommon
- Implemented UserLocal
- Implemented UserPool
- Implemented UserRemote
- Implemented Wedding
- Implemented WvsContext
- Re-structured MonsterBook
- Re-structured Pet
- Implemented AvatarLook
- Implemented BasicStat
- Implemented PetAction
- Implemented PetEvolData
- Implemented PetTemplate
- Implemented DefaultItem
- Implemented InventoryType
- Implemented InventoryTypeEquip
- Implemented ItemSlotType
- Implemented NInventoryType
- Re-structured CheatInspector
- Re-structured AutoBan
- Implemented Dragon
- Implemented Evan's
- Re-structured Cash Shop
- Re-structured ITC
- Re-structured Center
___________________________________________________________________________________________
TODO List
___________________________________________________________________________________________   
 * PQs
 * Re-structure NPC Scripting Engine
 * Stability Improvements
 * Gachapon
 * ItemInfo
 * Finish GW_ItemSlotBase's
 * Finish Reactor's
 * Re-structure Attack handling
 * Finish CUser
 * Re-structure MobHandler->CUser
 * Finish Mob
 * Check over the current bugs with HP/MP and null users
 * Fix Drops detecting Use/ETC items as Equips

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Post by Ἒṝḯḉ Fri Apr 10, 2015 2:50 pm

Some recent updates/implementations/fixes that have been done:

Code:
- Implemented MovePath
- Implemented GW_MonsterBookCard
- Implemented GW_SkillRecord
- Implemented GW_WildHunterInfo
- Fixed HP/MP exceeding the max causing you to die
- Fixed Khaos mobs
- Fixed Papalatus
- Fixed MobGen Revives
- Updated PvP Monster->Mob
- Added v83 abilities to PetAbilityType
- Implemented BridleItem
- Implemented BundleItem
- Implemented CashItem
- Implemented EquipItem
- Implementd IncDropItem
- Implemented IncExpItem
- Implemented MobEntry
- Implemented MobSummonItem
- Implemented PetFoodItem
- Implemented PetItem
- Implemented PetLifeItem
- Re-structured PetEvolData
- Fixed PetEvolData parsing
- Implemented PetSkillChangeItem
- Implemented PortableChairItem
- Implemented PortalScrollItem
- Implemented SkillLearnItem
- Implemented SpecificItem
- Implemented ScriptInfo
- Implemented StateChangeInfo
- Implemented StateChangeInfoEx
- Implemented StateChangeItem
- Implemented StateChangingWeatherItem
- Implemented TamingMobFoodItem
- Implemented UpgradeItem
- Implemented ModScript
- Implemented ScriptSysFunc
- Implemented GradeCodeVerifier
- Re-structured Messenger->OnPacket
- Fixes to MovePath upon parsing Mob movement
- Beginning Implementation of ItemInfo, rewriting all of previous ItemInformation->ItemInfo
- Fixed Drop Expirations
- Drop Pool Updates
- FieldUpdate Re-structure
- Updated Field->UpdateFieldBoss
- Fixed MessageBox Expirations
- MessageBoxPool Updates
- AffectedAreaPool Updates
- Temporarily Disabled ReactorPool Updates
- Fixed Weather Expirations
- Fixed Weather (By Admin) Expirations
- Fixed Jukebox Expirations
- Beginning of HP/MP Decreasing (WIP)
- Beginning of BuffZone and AutoLieDetector Checking (WIP)
- Implemented ReactorTemplate Loading/Parsing
- Fixed Reactors
- Implemented ItemInfo's IterateItemInfo, now parses all items
- Replaced several ItemInformation's checks/methods with the new ItemInfo methods
- Fixed parsing issues with Nexon's "NoRollbackItem.img" from DataSvr..
- Fixed Field threadlocks
- Cash Items now have a FIXED slotMax at 100. This only goes for items in the CASH tab!
- Fixed Field Updating issues
- Updated Field OnLeave

In general, stability is at it's finest, however we have small bugs with Fields still (not as bad as before, but still). Lots of fixes with inventories going on, shops are being fixed along with some other things too. Potions, Morphs, etc are also being re-written and should hopefully be done soon. Mobs are going to be re-calculated soon as EXP/Drop Reward distributions are either too small or too big.

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D.ChaosMS v83 Revision Log - Page 4 Empty Re: D.ChaosMS v83 Revision Log

Post by Ἒṝḯḉ Mon Apr 13, 2015 1:29 pm

More implentations were added, revamp of online user storage was done. Trying to figure out the big bug when a player leaves a map it causes every player sitting down in a chair in that map to become null and then stuck until a restart. Something with leaving fields or whatever might be wrong somewhere, still trying to debug it. Pretty sure that after the field's enter/leave/movement's are fixed, no more nulls should be occuring with stucked logins and disconnections randomly.

Anyways, log:
Code:
- Increased Server startup's WZ parse speed by 25%
- Implemented UIItemUpgrade
- Implemented UIVega
- Implemented QuickslotKeyMappedMan
- Implemented Witchtower
- Implemented Massacre
- Implemented UserStorage
- Updated StaticFoothold
- Implemented ItemOption
- Implemented ItemVariationOption
- Implemented GW_ParcelInfo
- Implemented GW_Friend
- Fixed DropPool PickupRequest for BundleItems
- Fixed RawAddItem for Cash Items
- Fixed Cash Item Stacking
- Fixed Chocolate Heart Boxes
- Implemented User Task Removal

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Post by Ἒṝḯḉ Sat Jun 13, 2015 11:35 pm

Alright, well.. Been quite some time.. A lot of issues with nulls have been touched on with inventories (I'm doing a COMPLETE inventory REVAMP), although there's still a lot more. Until all handlers are completely revamped, a lot of things will cause you to become stuck (and possibly even null other users around you). Just keep reporting these issues based on what you've done that's caused you to become null and they shall be fixed.

Source Revamp:
Code:
- Game Migration re-structure to fix nulls and stuck in-game characters
- UserStorage re-structured to fix nulls and stuck in-game characters
- ItemInfo parsing re-structured to fix several items from failing to load into the game
- StateChangeItem implemented
- StateChangeInfo implemented
- Consumable Items (Potions) fixed and updated to StateChangeInfo
- Pet Ability's Updated
- Pet Skill's Updated
- User Private Status ID (Sub Grade Codes) implemented for GM's
- Karma Scissors Item implemented
- Fixed Fields from nulling users due to a timer glitch
- Fixed BasicStat from allowing users to have a negative integer as their HP
- SecondaryStat re-structure
- TemporaryStatBase implemented
- SecondaryStatOption implemented
- OnTemporaryStatSet and OnTemporaryStatReset implemented, will begin to revamp all of Buffs and their effects soon.
- Removed old parsing and iterations of Rings, now updated to GW_CoupleRecord, GW_FriendRecord, and GW_MarriageRecord.
- Implemented New Years, will implement the Event (boxes for random items, the cards to send, etc) in future
- Removal of MapleMapFactory
- Removal of MapMonitor
- Removal of MapleMap
- Removal of MapleMonster
- AutoEvents fixes and add-ons
- OnStatChangeItemUseRequest handler implemented
- OnStatChangeItemCancelRequest handler implemented
- OnSetActiveEffectItem handler implemented
- Moved OnDropPickupRequest handler
- OnADBoardClose handler implemented

Code:
Inventory Revamp TODO:
- Summon Bags
- Remote Gachapons
- Skill Books
- Fishing
- Scrolling
- Catch Items
- Solomon (??)
- Cash Items (Smegas, etc)
- Script Items
- Owl of Minerva
- Item Sort
- Item ID Sort

#RevivalOfDChaos

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D.ChaosMS v83 Revision Log - Page 4 Empty Re: D.ChaosMS v83 Revision Log

Post by Ἒṝḯḉ Wed Jun 24, 2015 10:14 pm

Moved to page 7, finally.


Last edited by Ἒṝḯḉ on Wed Jun 24, 2015 10:16 pm; edited 1 time in total

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Post by Ἒṝḯḉ Wed Jun 24, 2015 10:16 pm

Just another rev log. In the next update, all of Buffs will be revamped and working along with the Inventory Revamp finished. Potions and other consumable items will also be fully working towards morphing and other misc. stat increases.

Code:
- Re-coded UserClone
- Implemented UserJQRank
- Revamped UserLocal
- Revamped UserPool
- Revamped UserRemote
- Revamped UserCommon
- Implemented UserSkill
- Re-coded all Buffs (Buffs TODO: Party Buffs)
- Implemented Pirate Buffs
- Implemented Knights of Cygnus Buffs
- Implemented Aran Buffs
- Implemented GM Buffs
- Implemented Summon Buffs
- Fixed Heros Will Crashing
- Fixed Speed Infusion
- Fixed Skill Transformations
- Fixed Monster Rider
- Implemented UserSkillRecord (TODO: SP/AP handling revamp)
- Updated GW_CharacterStat
- Implemented CharacterStat
- Removed MapleStat
- Implemented Cheat Inspector
- Revamped CUser handling
- Re-coded Encryption/Decryption
- Re-coded Database
- Updated AESCipher
- Netty Implementation
- Packet Handling now running Netty
- Removed CodecFactory
- Removed MapleServerHandler
- Transferred from MINA->Netty
- Fixed 'unstuckme' from disconnecting your client
- Fixed Summoning Bag header (TODO: Handling)
- Fixed Cancelling Consumable Item Buffs (ex. Onyx Apples)
- Fixed OnSkillPrepare Handlers (ex. Hurricane, Big Bang)
- Implemented FamilyInfo
- Updated some Family Packets to FamilyInfo Encoding
- Implemented UIFamilyChart->FamilyItem (TODO: MapleFamily->FamilyItem)
- Fixed Dash (need to find how nexon handles this still, it works but buff doesn't show)

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Post by Ἒṝḯḉ Sun Sep 13, 2015 11:22 pm

Just a new Rev. Nothing fancy or too big, just some fixes. This is where D.ChaosMS's features come back.

Overview:
- Command revamp (commands are back, 100% working)
- Automatic Events revamp (auto events are back, newer features, 100% working)
- Occupation revamp (occupations are back, commands working, still needs tweaking and adding)
- Pets complete (activation/deactivation working, all commands/actions/foods work)
- Deleted/Cleaned tons of old files/etc and fixed minor performance in certain areas

Code:
- Fixed Evans loading for Evan~Evan, it is now Evan~Evan10..
- Fixed Pets who's items do not have a name from nulling characters
- Removed all previous pets from user's inventories; no more null pets should exist on server.
- Fixed Pet Spawns (they now re-spawn upon changing maps/@relog)
- Implemented Pet Food
- Fixed Pet Abilities (pet looting and etc now works)
- Removed PetDataFactory
- Removed PetCommand
- Removed MaplePet files
- Implemented Exceptions for new handlers (may reduce nulls by a lot)
- Fixed minor skill issues being null
- Implemented !restart
- Disabled Attack Inspections
- Fixed Equipment on Character Creation (Weapons, shoes, etc)
- Fixed database errors upon Character Deletion
- Implemented LocalCommandBase for the new command system
- Implemented LocalCommandRank for the required command ranks
- Implemented JrDonatorCommands for Donors
- Implemented DonatorCommands for Super Donors
- Implemented UserCommands for players
- Implemented UserGMCommands for Game Masters
- Implemented UserAdminCommands for Administrators
- Implemented GodCommands for Owners
- Removed !getpwadmin
- Removed !tjail
- Removed !showtrace
- Removed !pausemap
- Removed !hideperson
- Removed !cface
- Removed !own
- Removed !unown
- Removed !setface
- Removed !donor
- Updated !dbomb from a 10minute cooldown to a 2minute cooldown
- Removed !reloadMapid
- Removed !pinkbean
- Removed !reloadallmaps
- Removed !packet
- Removed !trolluser
- Removed !reloadmapspawns
- Removed !shutdownworld
- Removed !reloadops
- Removed !restartnotice
- Implemented AutoBan for anybody accessing Owner commands that is not Eric/Alpha/Toon
- Removed !lolhaha
- Removed !dropmesos
- Removed !dcall
- Removed !me
- Removed !pvpall
- Removed !unpvpall
- Removed !startevent (wtf idiot coded some weird ass gms event pvp shit?)
- Removed !pvp
- Added !blind/!blindmap
- Removed !stance
- Removed !pause
- Removed !follow
- Removed !givered
- Removed !giveblue
- Restored Occupations. Leprechauns (Spawn clones) and Hackers will be implemented this time.
- Removed !cloneme
- Removed !removeclones
- Implemented Clones
- Implemented Clone Facial Expressions
- Implemented Clone Attacking
- Implemented Clone Skill Keydowns
- Removed !maxskills
- Removed !clearportalscripts
- Removed !clearreactordrops
- Removed !clearshops
- Removed IntValueHolder
- Removed WritableIntValueHolder
- Removed ExternalCodeTableGetter
- Removed sendops.properties
- Removed recvops.properties
- Fixed Bombs (fk yea)
- Removed mina-core
- Removed wzlib
- Removed jpcap
- Removed exttools
- Removed mina-coreE
- Removed slf4j-api
- Removed slf4j-jdk14
- Cleaned Launch Batch Files
- Implemented TownPortal
- Implemented TownPortalPool
- Implemented User OnEnterTownPortalRequest
- Removed SkillHandler
- Implemented DonorLog
- Implemented GMLog
- Disabled GMLog on Owners
- Removed @clear
- Removed @back
- Removed @antiks
- Fixed Terrorist Occupation Commands
- Fixed Smega Whore Commands
- Fixed Sniper Commands
- Fixed @togglesnipe
- Fixed @top10
- Changed @snipeon/@snipeoff to @togglesnipe
- Changed @myvp to @vp
- Changed @myrates to @rates
- @fmnpc now hidden
- @rank now hidden
- @helpmeplz now hidden
- @occupation now hidden
- Fixed Automator Occupation's @autocoin, implemented Auto-Wiz Coin conversion at 1b meso
- Removed Automator Occupation's @autobuff
- Fixed Automator Occupation's @autorebirth
- Fixed Rebirth Notices
- Fixed AutoRebirth from rebirthing at Lv. 199
- @maxskills now hidden
- Fixed @gm
- Fixed Friend OnLoadFriend upon MigrateIn (you can now see your buddy list)
- @connected now hidden
- @serveruptime now hidden
- Removed @friend
- Removed MapleRing
- @pvprank now hidden
- Implemented User OnAbilityUpRequest
- Implemented User OnAbilityMassUpRequest (Auto-Assign AP)
- Removed MapleParty
- Removed all old party functions, replaced with new PartyMan
- Removed MaplePartyCharacter
- Implemented new AutoEvent class base
- Implemented AutoEvent type Survival (disabled)
- Implemented AutoEvent type Summer
- Implemented AutoEvent type BossPQ
- Implemented AutoEvent type AutoOX
- Implemented AutoEvent type AutoPvP
- Implemented AutoEvent type Fiesta
- Fixed @summer
- Fixed @bosspq
- Fixed @joinox
- Fixed @joinpvp
- Fixed @fiesta
- Implemented AutoEvent scheduling and difference checking
- Implemented AutoEvent type AutoJQ
- Fixed @join
- Implemented timed clocks upon all AutoEvent waiting rooms to display the time left
- Fixed Event Instances to have Multi-World support
- All AutoEvent wait times have been removed, making the default wait time 15mins
- Added @eventcommands to the @commands list
- Updated and added @bosspq and @summer to @eventcommands
- Implemented AutoEvent type MonsterRush (disabled)
- Revamped Rebirth commands, no longer @rebirthe, now handled @rb exp/@rb koc/@rb help.
- Restored the @rb help command for all available rebirths.
- Revamped all User Commands
- Fixed Pet De-activation
- Fixed Cash Shop Crash after Pet De-activation
- Fixed Multi-Pet Pet De-activation

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Ἒṝḯḉ

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Ἒṝḯḉ
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D.ChaosMS v83 Revision Log - Page 4 Empty Re: D.ChaosMS v83 Revision Log

Post by Ἒṝḯḉ Sat Oct 10, 2015 4:31 pm

Since these fixes have been in here for a few days now, I guess why not update the Rev publicly. Here's the newest revision, Rev 41.8. The next few revs will be focused on fixing nulls, the channels from not connecting you anymore, and our custom features being returned. I also plan to finish the Cash Shop Revamp, so that you may use all of the Cash Items.

Code:
- Fixed Mobs so bombs work, and notices are handled.
- GM Messages for bosses killed by users have changed from 1m HP to 1b HP in order to notify
- Removed Super Rebirth NPC's
- Removed access to SRB's in @dchaos/Fredrick
- Implemented AutoBan for users attacking without the proper items
- Fixed GM autoban for attacks (wont ban gm's because they can equip anything)
- Fixed AOB error with logging movement of players
- Removed Attack AutoBan completely
- Fixed !gender for Donators
- KIN/NimaKIN now has support for Shemale gender
- Temporarily disabled all Mob attacks
- Fixed a lock from being static within your client (WTF?)
- Revamped GM System
- Implemented Premium Donator (Level 3 Donators)
- Fixed GMs having [Premium Donator] text
- Disabled all monster skills and attacks; Fixed Nulls. (Will have to lookover this a lot to figure out the cause of nulls)
- Updated Auto-Event notices to be more user-friendly.
- Fixed Auto-Event portals and all @home/map change functions from warping to wrong portals
- Fixed Clones, movement and clone actions now working. Clone commands functional.
- Buddylist now loads
- Buddylist now saves
- Buddylist now notifies user login
- Buddylist now notifies user logout
- Buddylist now notifies user change channels
- Buddy Chat now works
- Clicking on a buddy will now properly display their location
- Buddylist Invitations now work to online users
- Buddylist Delete Buddy now works
- Buddylist Invitations now work to offline users
- Removed old BuddyOperation
- Removed old BuddyAddResult
- Removed old CharacterIdNameBuddyCapacity
- Removed old Buddy
- Removed all old WorldServer Buddy-related functions
- Removed old BuddylistEntry
- Removed old CharacterNameAndId
- Buddylist Declining now works
- Buddylist Accepting now works
- Buddylist Offline Buddy Requests now load properly upon login and can be accepted
- Removed old BuddyHandler
- Removed old Buddylist
- Game Masters in hide are now invisible when entering the map to players
- Owners in super hide are now invisible when entering the map to GMs (hide bug officially fixed)
- Removed old MapleMonster files
- Implemented Emergency
- Removed old MapleMap files
- Removed old MapleMapObject files
- Removed old MobSkill files
- Replaced old MobSkill files with the new MobSkillLevelData files
- Removed ShutdownServer
- Removed ShutdownServerMBean (lol rm)
- Updated Encode functions
- Implemented Cash Shop Migration
- Implemented Cash Shop NX Querying
- Fixed User Migration Nulls
- Fixed Cash Shop Nulls (you can't re-enter or enter portals after exiting cs)
- Fixed Changing Channels (your username doesn't go null anymore)
- User Buffs stay while in Cash Shop, and will return to you after you exit
- Fixed White Lady
- Fixed levelups
- Fixed the NULL Bug
- Fixed /find from sending the wrong channel
- Implemented CS_Best for Cash Shop Best Items, easy changeable item list
- Implemented CS_Category for Cash Shop Discount Rates
- Implemented CS_Commodity for Cash Shop Commodity packages and custom commodity
- Implemented CS_LimitGoods for Cash Shop Limited special items
- Implemented CS_Stock for Cash Shop Stocks
- Implemented ShopInfo, now pre-loads all Cash Shop data upon startup
- Implemented StockInfo, now pre-loads all Cash Shop Stocks upon startup
- Implemented ZeroLimitSell event
- Implemented LimitGoods
- Implemented LimitSell
- Implemented LevelLimit for level/age account limits upon specific item purchases
- Fixed Meso Rate (it's now a real 1000x multiplier)
- Old Cash Shop handling has been updated to use the new cash shop classes
- Implemented ShopPacket
- !proitem no longer requires an @relog to see the item in your inventory
- Implemented UserShop
- Replaced CashShop with UserShop, old CashShop handlers now use UserShop until removal
- Cleaned User
- Cleaned Database User Columns
- Implemented !speak
- Implemented !speakall
- Implemented !warp (properly warp to a user and migrate channels, warp to map id's, and warp users to a map)
- Implemented !reloadmap
- Fixed the Emergency System
- Fixed Mob Capacity Field Limit Options causing mob duplications
- Fixed Boss interval respawn times, Mushmom and other mini-bosses now spawn properly and are immediate after restarts

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D.ChaosMS v83 Revision Log - Page 4 Empty Re: D.ChaosMS v83 Revision Log

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