Summoner/Necromancer.
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- unknownd77
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Summoner/Necromancer.
Hello poeple, i came up with an idea for a job,
and i know, this kind of job known in so many games... soooo many..
and this is just to throw it off my chest, i know Kaiser and Luminous will be released asap... so.
i thought of a Summoner/Necromancer class that uses both staff and wand.
A summoner is a mage that uses monsters to attack for him, a bit like the summons the 3 explorer mages uses.
instead of 1 summon i thought, why not more?
now i don't mean like, all based on familliars or something.
Attacks like, that you spawn the claw of horntail (just an example) suddenly gets summoned out of a dark portal you release.
with your magic powers ( OF DOOM ) and rips multiple mobs to death.
yaknow, fighting evil with controlled evil.
Spawning a skellegon out of nowhere that booms half of the platform with his laser.
Maybe a bit of a single mob skill,
like... spawning a mob that kicks a mob so hard, it goes k0 ( simply said, a OP 1v1 skill )
A multiple mob kickback skill maybe? (IF THAT'S POSSIBLE TO IMPLEMENT)
The usual buffing, faster casting.
a costum familiar that will help you while you're pwn1ng some good ol' snails, because no one want's to get backstabbed by snails...
i thought of something dark, a bit like the battlemage's familiar?
what do you think of this idea?
i'll change it often to actually make sense
Please criticize so i can learn from my faults.
and i know, this kind of job known in so many games... soooo many..
and this is just to throw it off my chest, i know Kaiser and Luminous will be released asap... so.
i thought of a Summoner/Necromancer class that uses both staff and wand.
A summoner is a mage that uses monsters to attack for him, a bit like the summons the 3 explorer mages uses.
instead of 1 summon i thought, why not more?
now i don't mean like, all based on familliars or something.
Attacks like, that you spawn the claw of horntail (just an example) suddenly gets summoned out of a dark portal you release.
with your magic powers ( OF DOOM ) and rips multiple mobs to death.
yaknow, fighting evil with controlled evil.
Spawning a skellegon out of nowhere that booms half of the platform with his laser.
Maybe a bit of a single mob skill,
like... spawning a mob that kicks a mob so hard, it goes k0 ( simply said, a OP 1v1 skill )
A multiple mob kickback skill maybe? (IF THAT'S POSSIBLE TO IMPLEMENT)
The usual buffing, faster casting.
a costum familiar that will help you while you're pwn1ng some good ol' snails, because no one want's to get backstabbed by snails...
i thought of something dark, a bit like the battlemage's familiar?
what do you think of this idea?
i'll change it often to actually make sense
Please criticize so i can learn from my faults.
- Revenge
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Re: Summoner/Necromancer.
That will require a lot of work and some parts are even impossible to code.anyways didn't like it.oh and didn't you said it:
Unknownd77 wrote:
they're already planning to put Luminous and Kaiser in game, so i'd suggest NO new classes.
- unknownd77
Ultimate Member - Posts : 245
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Re: Summoner/Necromancer.
Revenge wrote:That will require a lot of work and some parts are even impossible to code.anyways didn't like it.oh and didn't you said it:Unknownd77 wrote:
they're already planning to put Luminous and Kaiser in game, so i'd suggest NO new classes.
And this is just to throw it off my chest
i meant as in for the future, not like v8.1 ._.
but oh well, yah.
some parts do seem impossible because of the mage skills ._.
- Magnus
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Re: Summoner/Necromancer.
Mage > Summoner <3
- unknownd77
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Re: Summoner/Necromancer.
idc if you're about to burn me to death, freeze me to death, or explode me to death with justice.†Decimo wrote:Mage > Summoner <3
i can always strangle you to death with heaps of horntail body parts thrown at your character c: jk.
i might scrap this sooner or later and rethink all of it ._.
- piratewei's ship
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Re: Summoner/Necromancer.
*thinks what will happen if necromancer/summoner was a job*
monster scream's:AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
*wakes up from imagination*
whoa!
monster scream's:AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
*wakes up from imagination*
whoa!
- {Ðяøиe}º[Я∑и]º
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Re: Summoner/Necromancer.
Sounds like WoW
- †४ॠ ्DЄcЁЇVӘ उढ ड़†
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Re: Summoner/Necromancer.
Source of idea has been discovered by Ren!!!
And I don't think we should have this class, its not that it isn't a good idea, it's just that with all the classes we'll be getting KMS and JMS and all I think that we should hold of the more fully custom classes for now at least.
And I don't think we should have this class, its not that it isn't a good idea, it's just that with all the classes we'll be getting KMS and JMS and all I think that we should hold of the more fully custom classes for now at least.
- unknownd77
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Re: Summoner/Necromancer.
†४ॠ ्DЄcЁЇVӘ उढ ड़† wrote:Source of idea has been discovered by Ren!!!
And I don't think we should have this class, its not that it isn't a good idea, it's just that with all the classes we'll be getting KMS and JMS and all I think that we should hold of the more fully custom classes for now at least.
*never, EVER played WoW*
yeah, especially with kanna being released in JMS
they're going mad with new classes >.>
- Revenge
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Re: Summoner/Necromancer.
Nah forget about custom jobs...we need MOAR AND MOAR KMS JOBS MUAHHAHAHA!
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