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The old D.ChaosMS is..almost back!

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Ἒṝḯḉ

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The old D.ChaosMS is..almost back! Empty The old D.ChaosMS is..almost back!

Post by Ἒṝḯḉ Mon Aug 24, 2015 12:35 am

The newest update (unofficial rev 40.0, aka 34.2) has arrived. While it is still not complete (as I may be busy the next few weeks), I have decided to upload the nearly 200+ implementation and bugfix list. All general gameplay is nearly 100% working now, with only minor fixes needed once I have the time.

- Overview:
- All skills were re-coded and now work
- All buffs were re-coded and now work
- All summons were re-coded and now work
- Parties were re-coded and now work
- Mobs were re-coded and now work along with their attacks (still need finishing)
- Pets were re-coded and now work (still need finishing)
- Reactors were re-coded and now work (still need finishing, will be fixed for zakum/horntail soon)
- Other misc bugs like hide, monster drops, etc have been fixed

Code:
- Removed CPQ items from @aio
- Fixed Marriage records for the Bride (they now see their rings and it says married to groom NOT themselves)
- Fixed Marriage ring effects (fking nexon has wrong packets T_T)
- Fixed removal of item stacks (if you have 5 diff stacks of the item it wont create an error anymore)
- Fixed SuperGM Resurrection
- Fixed Summer Event NPC
- Implemented all other Summer Event NPCs (Currency Converters)
- Fixed Evans for 3rd party (if you enter a map, you can now see other players' Evan's)
- Fixed Morph and other Buff effect cancels for 3rd party (if a player exits a morph you now see them exit)
- Fixed Throwing Stars from dropping 1 of them instead of the entire stack
- Implemented SnowBall and SnowBalls
- Implemented SnowBall OnPacket
- Revamped OnMonsterBookSetCover
- Implemented UserLocal OnEffect
- Fixed some parsing and constructor problems with Reactors
- Beginning Implementation of Reactor handling (plan to have reactors 100% working with drops soon)
- Fixed Boss Spawns
- Fixed Boss MobGen Respawns having a timer mismatch issue in LifePool (they now respawn properly after interval)
- Summer Event NPC's Re-coded
- Vote Point NPC
- Implemented ReactorActions and LoadAction parsing
- Implemented LoadEvent parsing for Reactors
- Fixed and re-coded get_hittype_priority_level for Reactors
- Fixed Reactor OnHit
- Ported Nexon's Official Reactor Drop Information to SQL
- Fixed Reactor Reward Parsing
- Fixed Reactor Type checking for state instead of type
- Fixed Reactors actions from parsing wrong file
- Reactors are now working and attacking them will drop items/mesos like they're supposed to
- NOTE: Newer reactors may not function properly! I will have to fix these.
- KIN No longer disconnects you when changing Hair/Hair Colors
- KIN No longer disconnects you when changing Eye/Eye Colors
- KIN (along with all other stylist npc's) have been revamped
- Updated Weapon-type based Damage Multipliers
- Implemented AttackInfo
- Implemented MovingShootAttack
- Implemented CUser OnAttack, the beginning of re-coding all Skills and Attacks :(
- Re-coded OnUserAttack to fit with OnAttack
- Re-coded PvP to fit with the new OnUserAttack
- Fixed Hurricane for Wind Archers
- Fixed Poison Bomb for Night Walkers
- Fixed Triple Throw
- Fixed !job and !djob from allowing you to change to null and invalid job id's
- Fixed Rapid Fire (Corsair 4th Job)
- Fixed Wind Walk
- Fixed Dark Sight
- Fixed Iron Body (Warrior 1st Job)
- Fixed Power Guard
- Fixed Rage
- Fixed Sword Booster
- Fixed Axe Booster
- Fixed Bowman 1st Job Skills
- Fixed Ice Lightning 2nd Job Skills
- Fixed Thief 1st Job Skills
- Fixed Hermit Alchemist (3rd Job Rogue)
- Fixed Thunder Breaker 3rd Job Skills
- Fixed Chief Bandit Skills from being disabled
- Fixed Meso Explosion
- Fixed Lucky Seven (Thief)
- Fixed Dragon Blood from constantly draining HP
- Fixed Buccaneer Skills (Transformations cancelling when getting hit)
- Implemented MobStat Core
- Implemented Mob OnStatSet
- Implemented Mob OnStatReset
- Implemented Shadow Web
- Implemented Doom
- Implemented Venemous Star (Venom for Night Walkers)
- Fixed Sacrifice from not taking HP away (5% of total damge dealt to mob)
- Implemented Bandit's "Steal" Skill handling to steal items
- Heaven's Hammer now deals 99999+ damage to non-bosses as it's supposed to
- Fixed Smokescreen Affected Area Coordinates (Shadower)
- Implemented Seal
- Ice Lightning Skills now Freeze monsters when using a skill that Freezes monsters
- Sniper's Blizzard Skill now Freeze's monsters
- Outlaw's Ice Splitter Skill now Freeze's monsters
- Aran's Combo Tempest skill now Freeze's monsters
- Implemented Taunt
- Implemented Flame Gear
- Removed Chloe's Rain Area Effect (someone wz edited this to null pixels and it crashes client gg)
- Fixed Disorder
- Implemented Threaten
- Implemented Slow
- Implemented Armor Crash
- Implemented Magic Crash
- Implemented Power Crash
- Fire Poison Skills now Poison monsters when using a skill that Poisons monsters
- Fixed Meso Up
- Fixed Skill Preparing Skills
- Added Support for Monster Magnet in Skill Prepares
- Fixed Skill Cancelling for Prepare Skills (wtf was i thinking originally?!)
- Fixed Combo Attack
- Fixed Advanced Combo Attack on Dawn Warriors (lol Cygnus dont got dem Mastery levelzz)
- Fixed MP Recovery (Brawler 2nd Job)
- Fixed 3rd Party Cash Throwing Stars
- Fixed 3rd Party Bullets
- Fixed Enrage
- Implemented Summoned
- Implemented SummonedPool
- Implemented SummonedPool::OnPacket Packets
- Implemented Summoned Hit (Puppet-like Summons)
- Implemented Summoned Move
- Implemented Summoned Skill (Beholder) (funny, i think we're the only server with this LOL)
- Fixed Beholder
- Fixed Elqueines
- Fixed Dark Reaper
- Fixed Elemental Knight
- Fixed Phoenix
- Fixed Frostprey
- Fixed Puppets
- Fixed Soul
- Fixed Infirit
- Fixed Storm
- Fixed Darkness
- Fixed all other summons (including Pirates)
- Removed old SummonMovementType files
- Removed old MapleSummon files
- Implemented Summoned Attack (summons are now 100% functional)
- Implemented RawWasteItem
- Implemented WasteItem (now to finally fking get stars/arrows/bullets working -.-)
- Buffs requiring items such as Summoning Rocks and Magic Rocks now consume and require the rock
- Fixed Shadow Stars (takes stars away, but wont remove them now<3)
- Fixed Throwing Star consumption (stars, bullets, and arrows are now properly taken away)
- Fixed Arrow consumption (stars, bullets, and arrows are now properly taken away)
- Fixed Bullet consumption (stars, bullets, and arrows are now properly taken away)
- Fixed Skills' MP consumption (They now take MP away)
- Fixed Warrior Final Attack from not dealing damage upon the chance of a Final Attack
- Implemented UserParty
- Implemented OnPartyResult
- Implemented Creation of Parties
- Implemented Party Invites
- Implemented Party Requests and Declining
- Implemented Party Joining
- Implemented Party Leaving
- Implemented Party Expelling
- Implemented Party Field Updating (updates when other members are in different locations)
- Implemented Party HP Bars
- Fixed Party Invitation Results (already handling an invitation, etc)
- Implemented Party Disbanding
- Implemented Party Leader Changing
- Implemented User Migration (login, logout, change channels, new party leader if leader dc's)
- Fixed Invalid Portal Spawnpoints from bugging your character (you don't get stuck upon login anymore)
- Implemented Party Exp Distribution
- Implemented Party Buffs
- Implemented SendIncEXPMessage
- Fixed insane exp gains when distributing party exp
- Implemented MobSkill parsing
- Implemented Mob DoSkill core handling
- Implemented Mob Skill Contexts
- Implemented DoSkill_AffectArea
- Implemented DoSkill_UserStatChange
- Implemented DoSkill_PartizanOneTimeStatChange
- Implemented Seal
- Implemented Darkness
- Implemented Weakness
- Implemented Stun
- Implemented Curse
- Implemented Poison
- Implemented Slow
- Implemented Seduce
- Implemented Banish
- Implemented Reverse Input
- Implemented Zombify
- Monster Skills are now working again and bosses may attack and debuff you as they please ;)
- Fixed Single User Party Buffs
- Fixed Party buffs without being in a party
- Removed MapHandler
- Removed SummonHandler
- Implemented Party Chat
- Fixed ClientSocket from nulling you if the party leader leaves with no other party members on
- Implemented ClientPacket
- Implemented GW_Friend
- Implemented Friend
- Implemented FriendMan
- Implemented FriendResCode
- Implemented FriendPacket
- Removed MobSkillFactory
- Removed MapleMapObjectType
- Removed MapleReactorFactory
- Removed MapleReactorStats
- Removed AnimatedMapleMapObject
- Fixed Offline Party Expelling
- Fixed Party Rejoining after login (if the party disbanded it wont glitch you in a party)
- Fixed Hide
- Fixed Super Hide (Owners)
- Fixed !seduce commands
- Fixed Drops
- Updated Drop Rate Multipliers (now moved to a REAL 5x drop, less drop spam!)
- Implemented Pet
- Implemented PetAction
- Implemented PetAbility
- Implemented Pet Action Handling
- Implemented Pet Movement Handling
- Implemented Pet Interaction Handling
- Implemented Pet Auto Pot Handling (throws mass errors when you open equipment tab now LOL)
- Implemented Pet Activation
- Implemented Pets

Have fun, and be sure to report all bugs to me!

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Knives

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Post by Knives Mon Aug 24, 2015 2:29 am

Thank you for fixing Dragon Blood. I was wondering why activating it gave me a personal doomsday timer. Glad to see all of these other changes, as well.

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Post by Insider Mon Aug 24, 2015 11:18 pm

Awesome Eric!

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Post by FrogBoy Tue Aug 25, 2015 1:16 pm

GJ, unfortunately that summer's over, and server is gonna die again prolly xoxo

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Ἒṝḯḉ

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Post by Ἒṝḯḉ Tue Aug 25, 2015 8:24 pm

FrogBoy wrote:GJ, unfortunately that summer's over, and server is gonna die again prolly xoxo

Actually, we've had more players on these past few days than we normally had during summer. For the most part it was quite dead during summer. ;P

Anyway, besides some minor issues, it's at least (almost) stable enough to the point everyone can play again so they may come back.

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Post by FrogBoy Wed Aug 26, 2015 11:37 am

if you just put on gtop100 that you're in search for staffmembers all douchebags that are like level 12 at gms will come to this server and donate 1337 meso's for VPS, dedi or some shit.


anyway i hope what you said is true lmao.

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Post by Jackie Wed Aug 26, 2015 11:14 pm

Yay, Hype.

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Post by MintyC Sat Aug 29, 2015 5:24 pm

Now here's the problem: If you have a win10 OS, can you optimize the client if possible so it can bypass the security system? It keeps d/cing me whenever I try going in it.

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Ἒṝḯḉ

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Post by Ἒṝḯḉ Sat Aug 29, 2015 10:58 pm

MintyC wrote:Now here's the problem: If you have a win10 OS, can you optimize the client if possible so it can bypass the security system? It keeps d/cing me whenever I try going in it.

Lol, bypass the security system? xD

The client supports Windows 10 Pro. For the others (Windows 10, Windows 10 Enterprise) you may get parameter errors and such, but it just takes spamming the client until it opens.

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Post by SmartiesGold Sun Aug 30, 2015 9:15 am

Glad to see the server is back!
Even tho nobody remembers me ;-:
I cri everitiem

I was RanRan445 in case anyone remembers...
Anyways im hoping to bring life back to the server cuz its so empty as of rn and it deserves better

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Fate

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Post by Fate Sun Sep 06, 2015 3:13 pm

Ἒṝḯḉ wrote:All general gameplay is nearly 100% working now, with only minor fixes needed once I have the time.

Not being able to use portals is minor now? lol nice

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Ἒṝḯḉ

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Post by Ἒṝḯḉ Sun Sep 06, 2015 9:24 pm

Fate wrote:
Ἒṝḯḉ wrote:All general gameplay is nearly 100% working now, with only minor fixes needed once I have the time.

Not being able to use portals is minor now? lol nice

lol nice, i didn't touch portals; they work just fine. if portals are broken now, then they've been broken the whole time.

anyways, it's like i've said many MANY times..the server only has one single bug, and that's a random null bug from one source I haven't found. It will come from afking, from training, from warping, anything really.. and it will null the server in every way. Portals, database, even loginscreen actions. Actually, it affects the server so bad that it will cause you to not even be able to locally connect to the client until a restart is present. The bug can start in just minutes after a restart if triggered. I have no sources of where the bug is located and no people to bug test like crazy anymore.

While I'm sick and busy with moving and college, I don't really plan to fix anything. Besides, I haven't seen activity I expected nor any new error reports, so I'm beginning to lose motivation to even work on the source anymore.

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Post by zhenyang2012 Mon Sep 07, 2015 4:11 am

NO ERIC YOU HAVE TO KEEP ON CONTINUING FIXING IT DON'T GET DOWN AFTER YOU FIX THE NULL PLAYER WILL INCREASE IN THIS SERVER ! ERIC DON"T LOSE YOUR MOTIVATION WE REALLY LIKE THIS SERVER ALOTTTTT PLEASE ERIC I BEG FOR ALL OF US I'M SURE THEY WANT YOU TO FIX THE NULL EITHER !! GOGOGO ERIC YOU CAN DO IT

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Post by Fate Mon Sep 07, 2015 2:39 pm

Ἒṝḯḉ wrote:i didn't touch portals; they work just fine.

They've been broken for quite some time.  The whole @dispose or sitting in a chair in order to enter a portal is still a thing.
You may be thinking now, "Fate, I just said that, why are you saying it again?" and it's because this was all reported already.
The bug with portals is NOT the null bug that you are blaming here, they just flat out do not work.  They haven't worked for months.  And they don't work when everything else in the server does work.   And if by the off chance it is that same bug doing this, maybe look into that one lead you have so you might find a fix because permanently broken portals is a pretty big deal that would make me wonder about the code behind it.  Especially if it might fix the "only" bug in the server.

And I wouldn't expect any new activity anytime soon without the portals working, especially without any sort of "temporary fix announcement" or something.
Because now you either already know the temporary fix from a friend/random actually active player (sitting in a chair or using @dispose) and are willing to go through that painstaking process constantly or you just get trapped in maps then afk in the fm (or logoff, that's my personal favorite nowadays) leading to less activity, less players, and less bug finding.
I was going to start searching for bugs/crashes when I realized "I can't use portals." and instantly logged off.
I actually said that line out loud because it was so shocking.

But oh well.  I now know better than to mention any bugs anymore.  Have fun I guess.

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Ἒṝḯḉ

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Post by Ἒṝḯḉ Mon Sep 07, 2015 5:33 pm

Fate wrote:
Ἒṝḯḉ wrote:i didn't touch portals; they work just fine.

They've been broken for quite some time.  The whole @dispose or sitting in a chair in order to enter a portal is still a thing.
You may be thinking now, "Fate, I just said that, why are you saying it again?" and it's because this was all reported already.
The bug with portals is NOT the null bug that you are blaming here, they just flat out do not work.  They haven't worked for months.  And they don't work when everything else in the server does work.   And if by the off chance it is that same bug doing this, maybe look into that one lead you have so you might find a fix because permanently broken portals is a pretty big deal that would make me wonder about the code behind it.  Especially if it might fix the "only" bug in the server.

And I wouldn't expect any new activity anytime soon without the portals working, especially without any sort of "temporary fix announcement" or something.
Because now you either already know the temporary fix from a friend/random actually active player (sitting in a chair or using @dispose) and are willing to go through that painstaking process constantly or you just get trapped in maps then afk in the fm (or logoff, that's my personal favorite nowadays) leading to less activity, less players, and less bug finding.
I was going to start searching for bugs/crashes when I realized "I can't use portals." and instantly logged off.
I actually said that line out loud because it was so shocking.

But oh well.  I now know better than to mention any bugs anymore.  Have fun I guess.

Well, while you continue to think portals are broken yet they work fine for me, I will continue to say they are working because I see no other proof. If I can get from Henesys to Henesys Hunting Ground I, then portals work. If I can go from Henesys to Ellinia and back with all portals working just fine, then portals work. All other portals for scripts/etc are useless to me until I feel they should be working.

Until players stop bitching, nothing will ever get fixed. But hey! Not my problem, I've said it once and I'll say it again. This is a project for me, I started it before the server and if anything leads to "less activity", then it happens. I'll continue my "project" all the way until it's finished as I started it before the server. It's just sad that you point out false bugs that nobody else comes up with.

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