something to do after many rebirths
D.ChaosMS Forum :: Suggestion :: Monster
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- Shuyin
Newbie - Posts : 3
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Join date : 2012-08-28
something to do after many rebirths
i just had an idea that could keep leveling something fun, but it would take some work to make perfect.
get a map, fm would be perfect, every portal is a "level". in each (or most of the) portal there is a boss that ideally would require you to have a certain ammount of rebirths to kill.
for example, with 10 rebirths a portal meant for 20 or higher would contain a boss that will oneshot me or have high hp and a low timer to get kicked out.
also, the bosses should give enough exp to make them worth leveling and/or good items (magnifiers and miracle cubes?) to make people interested in gaining strength to keep killing even better bosses.
if and once this idea becomes permanent it's possible to consider to change the bosses to look like anime characters and for example it would be possible to put the player against the Akatsuki.
i know this sounds complicated and i don't expect it to be approved in the near future, but i thought it was nice enough to be posted
addition: if the damage cap was removed everything could be made easier by adding custom item like "Miracle Cube Rank XX". the first boss of the chain drops rank 01, the second 02, etc.. and they give random potentials that will always be rank XX*5%. doing this there is a wide enough gap between each "rank" so that players can't go to the next one until they improved enough from the current one
get a map, fm would be perfect, every portal is a "level". in each (or most of the) portal there is a boss that ideally would require you to have a certain ammount of rebirths to kill.
for example, with 10 rebirths a portal meant for 20 or higher would contain a boss that will oneshot me or have high hp and a low timer to get kicked out.
also, the bosses should give enough exp to make them worth leveling and/or good items (magnifiers and miracle cubes?) to make people interested in gaining strength to keep killing even better bosses.
if and once this idea becomes permanent it's possible to consider to change the bosses to look like anime characters and for example it would be possible to put the player against the Akatsuki.
i know this sounds complicated and i don't expect it to be approved in the near future, but i thought it was nice enough to be posted
addition: if the damage cap was removed everything could be made easier by adding custom item like "Miracle Cube Rank XX". the first boss of the chain drops rank 01, the second 02, etc.. and they give random potentials that will always be rank XX*5%. doing this there is a wide enough gap between each "rank" so that players can't go to the next one until they improved enough from the current one
Last edited by Shuyin on Tue Aug 28, 2012 2:55 am; edited 1 time in total (Reason for editing : added something)
- Revenge
Ultimate Member - Posts : 1230
Points : 1324
Reputation : -27
Join date : 2011-09-23
Age : 24
Location : Somewhere in this world
Re: something to do after many rebirths
Nice idea,i like it
I bet the owners are trying to figure out how to make a client without damage cap/make a client without damage cap.
Shuyin wrote:
if the damage cap was removed everything could be made easier
I bet the owners are trying to figure out how to make a client without damage cap/make a client without damage cap.
- Shuyin
Newbie - Posts : 3
Points : 5
Reputation : 0
Join date : 2012-08-28
Re: something to do after many rebirths
Revenge wrote:I bet the owners are trying to figure out how to make a client without damage cap/make a client without damage cap.
i started playing on this server a few days ago so i'm not completely sure about what could be a problem xD but there are ways to make it work anyway
- {Ðяøиe}º[Я∑и]º
Ultimate Member - Posts : 377
Points : 428
Reputation : 1
Join date : 2012-08-07
Age : 26
Location : World of Dance
Re: something to do after many rebirths
They will remove dmg cap or else whats the point of rebirthing.
D.ChaosMS Forum :: Suggestion :: Monster
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