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NX Slime Event!

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Alex311360

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Alex311360

Posts : 6
Points : 11
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Join date : 2012-07-16

NX Slime Event! Empty NX Slime Event!

Post by Alex311360 Mon Jul 16, 2012 7:42 am

What it basicly is:
Golden Slime = NX Slime.
Drops: Various NX items, OR you can add rare drops like boxes or crap
HP: Not a lot, but you can change dat
Level: Don't know, you can choose.
Map: A black map. Change the map however you like if you don't like it. Even the fiesta map would be good.

That's pretty much it, here's the code:
Code:
else if(strmcp(command, "nxforyou") == 0){
PlayersPacket::showMassage("<Name> Have Started An NX Slime Event",1);
for (int i = 1; i <= 50; i++){
Mobs::spawnMob(player, 9400202>);}
printf ("GM_%s has started an 'NX Slime' event.\n", player->getName());

You can also add a command accopanying the message like: A NX Slime event has started! Type @nxslime to join!

Thanks! ^w^

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iSnipes

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iSnipes
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Posts : 1002
Points : 1093
Reputation : 61
Join date : 2012-04-15
Age : 32

NX Slime Event! Empty Re: NX Slime Event!

Post by iSnipes Mon Jul 16, 2012 9:27 am

We have GMs to spawn nx items. But each GM is only entitled to spawn 10 nx items per day. The items have to be ones not in the Cash Shop as well. But, this could be useful as well.

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