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xdave

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Post by xdave Tue Dec 27, 2011 10:19 am

I would like to ask if we can like link the donor island to private rooms(as in ppl can't go into our room and ks us) where they spawn LOTS of mobs at once and respawns almost immediately after we kill them. Mobs like Anego, headless horsemen, Big foot, Black crow etc etc is awesome! :3
Also, maybe we can have custom donor MSI makers which can make ANY of the items in our inventory into MSIs. (Sorry if we already have it, but I don't see it)
Last but not least, A GUILD HOUSE! Custom guild house maps that makes it looks awesome. Custom bgms. But of course, we must pay rental fees with chix. Also, add the command @guild so that when we do that, we will be transferred to the guildhouse Very Happy

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Villian

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Villian
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Post by Villian Tue Dec 27, 2011 10:27 am

I LOVE YOUR LAST SUGGESTION!

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ジョンWZエディタ♬

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ジョンWZエディタ♬
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Post by ジョンWZエディタ♬ Tue Dec 27, 2011 10:29 am

For the donor island improvement = Need to be coded though f3
And MSI NPC was there before , but I don't know what's wrong with it now o-o
And Guild system should be coded though.

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xdave

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Post by xdave Tue Dec 27, 2011 10:58 am

Villian wrote:I LOVE YOUR LAST SUGGESTION!
Thanks!

ジョンWZエディタ♬ wrote:
For the donor island improvement = Need to be coded though f3
And MSI NPC was there before , but I don't know what's wrong with it now o-o
And Guild system should be coded though.

for the donor island, its kinda the same as fm but more mobs and stronger mobs.

for the msi npc, since we had the codes for it, its gonna be easy right?

for the guild house, actually we can just take some nice maps from the existing map selections without the mobs and then link the command to that map with the guild.





Last edited by Raystormx on Tue Dec 27, 2011 10:12 pm; edited 1 time in total (Reason for editing : doublepost fixed. you're welcome :D)

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Otaku

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Otaku
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Post by Otaku Tue Dec 27, 2011 11:48 am

xdave wrote:
Villian wrote:I LOVE YOUR LAST SUGGESTION!
Thanks!

xdave wrote:
ジョンWZエディタ♬ wrote:
For the donor island improvement = Need to be coded though f3
And MSI NPC was there before , but I don't know what's wrong with it now o-o
And Guild system should be coded though.

for the donor island, its kinda the same as fm but more mobs and stronger mobs.

for the msi npc, since we had the codes for it, its gonna be easy right?

for the guild house, actually we can just take some nice maps from the existing map selections without the mobs and then link the command to that map with the guild.

Love the whole Guild House thing, pretty cool for that one and don't double post next time, just edit your previous post to add the things you wanna say, just telling ya.

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xdave

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Join date : 2011-12-26

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Post by xdave Tue Dec 27, 2011 9:50 pm

RealistBG wrote:
xdave wrote:
Villian wrote:I LOVE YOUR LAST SUGGESTION!
Thanks!

xdave wrote:
ジョンWZエディタ♬ wrote:
For the donor island improvement = Need to be coded though f3
And MSI NPC was there before , but I don't know what's wrong with it now o-o
And Guild system should be coded though.

for the donor island, its kinda the same as fm but more mobs and stronger mobs.

for the msi npc, since we had the codes for it, its gonna be easy right?

for the guild house, actually we can just take some nice maps from the existing map selections without the mobs and then link the command to that map with the guild.

Love the whole Guild House thing, pretty cool for that one and don't double post next time, just edit your previous post to add the things you wanna say, just telling ya.


k, soz.

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XDualBladez

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XDualBladez
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Post by XDualBladez Wed Dec 28, 2011 12:27 am

im jellous so im goin to say its unfair for non doners lol

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