D.ChaosMS Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Revision 30 - Major Game Fixes and Updates

View previous topic View next topic Go down

Ἒṝḯḉ

Ultimate Member

Ἒṝḯḉ
Ultimate Member

Posts : 306
Points : 418
Reputation : 52
Join date : 2011-05-25
Age : 26
Location : while(true) mlg++;

Revision 30 - Major Game Fixes and Updates Empty Revision 30 - Major Game Fixes and Updates

Post by Ἒṝḯḉ Sun Jun 28, 2015 5:29 am

Now that a lot of core functions of the source have been coded, I've decided to start user handling. Expect to see a lot of bug-fixes now that actions you do are starting to be implemented. Mobs, levels, items, drops, etc will all be fully-working if not now, soon. Below is the latest rev log with a list of the currently fixed bugs.

Code:
___________________________________________________________________________________________
Revision 30 - Continuation of complete re-write of the entire source
___________________________________________________________________________________________
- Re-coded UserClone
- Implemented UserJQRank
- Revamped UserLocal
- Revamped UserPool
- Revamped UserRemote
- Revamped UserCommon
- Implemented UserSkill
- Re-coded all Buffs (Buffs TODO: Party Buffs)
- Implemented Pirate Buffs
- Implemented Knights of Cygnus Buffs
- Implemented Aran Buffs
- Implemented GM Buffs
- Implemented Summon Buffs
- Fixed Heros Will Crashing
- Fixed Speed Infusion
- Fixed Skill Transformations
- Fixed Monster Rider
- Implemented UserSkillRecord (TODO: SP/AP handling revamp)
- Updated GW_CharacterStat
- Implemented CharacterStat
- Removed MapleStat
- Implemented Cheat Inspector
- Revamped CUser handling
- Re-coded Encryption/Decryption
- Re-coded Database
- Updated AESCipher
- Netty Implementation
- Packet Handling now running Netty
- Removed CodecFactory
- Removed MapleServerHandler
- Transferred from MINA->Netty
- Fixed 'unstuckme' from disconnecting your client
- Fixed Summoning Bag header (TODO: Handling)
- Fixed Cancelling Consumable Item Buffs (ex. Onyx Apples)
- Fixed OnSkillPrepare Handlers (ex. Hurricane, Big Bang)
- Implemented FamilyInfo
- Updated some Family Packets to FamilyInfo Encoding
- Implemented UIFamilyChart->FamilyItem (TODO: MapleFamily->FamilyItem)
- Fixed Dash for Pirates and Thunder Breakers
- Fixed Client Crashes upon equipping an Untradeable item
- Implemented ItemVariationOption
- Implemented ItemVariation
- Started cleaning out MapleItemInformationProvider
- Cleaned out ItemInfo
- Removal of IEquip
- Removal of IItem
- Minor SecondaryStat fixes
- Fixed Selling Items in Shops from always giving you 1 Meso (Shops need to be re-coded anyways)
- Fixed Bosses from setting their HP to their MaxMP instead of their MaxHP
- Fixed User Multi-Levels (no longer single-level gain like GMS)
- Fixed Some EXP-gain issues with Mobs
- Fixed Changing Channels
- Fixed Exiting Cash Shop
- Removed Equip
- Converted all Equip usages to GW_ItemSlotEquip
- Fixed picking up specific EQUIP items from glitching your character
- Implemented ItemInfo's GetItemSlot
- Cleaned Out Item
- Refractored Item to GW_ItemSlotBase
- Moved GW_ItemSlotBase, GW_ItemSlotEquip, and GW_ItemSlotBundle to user.inventory
- Began GW_ItemSlotPet
- Fixed Fiesta

Expect a lot of inventory and item related updates. I plan to finish up inventories, implement Cash Items and Pets, plus fix up the Cash Shop.

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum